Demo Reel and Samples

Though the majority of my samples and demonstrations are cleared and available to the public, there are some portions of the catalogue that must remain behind a password. This is for copyright reasons, student work, work for hire. Right to share these works falls under use for application, audition, and educational purposes.

 

If you have been supplied with an access password you may enter it now for access to other Audio Design and music for Games/Picture examples.

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This game includes a full audio design, based on a set of parameters delivered from the visuals in the game. (lasers, blasters, card key sounds, elevator, alarm, footsteps, etc...) and a crossfaded music cue of two parts a standard game play and an enhanced action play.

*Gameplay and Unity programming provided by Berklee Online. for student, audition and application use.

 

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This Game is basic in its visual, but the design is completely conceptual from an audio standpoint. Using FMOD integration into Unity game engine, the design element includes

  • Four music cues
  • Ambient sounds of a jungle, jaguars, birds
  • Rolling Stone over foliage
  • User Interface pickup sounds

*Gameplay and Unity programming provided by Berklee Online. for student, audition and application use.